SKPIC32-based Experimental Mini-Game using VGA

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Re: SKPIC32-based Experimental Mini-Game using VGA

Postby Brian Griffin » Fri Jun 22, 2012 12:23 pm

Since RAM is scarce even on bigger microcontrollers, I'll be implemented tile-driving mechanisms like the older NES video game, which uses lesser RAM.

The frame-buffer is very effective for learning how the video works, actually. :)
PIC - UIC00B from Cytron (replacement for my broken PICKit 2), Pickit 3, MikroC for PIC
dsPIC - MikroC for dsPIC, mikromedia board (dsPIC33)
AVR - AVR Dragon
Parallax - Prop tool
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Brian Griffin
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