Re: SKPIC32-based Experimental Mini-Game using VGA
Posted: Fri Jun 22, 2012 12:23 pm
Since RAM is scarce even on bigger microcontrollers, I'll be implemented tile-driving mechanisms like the older NES video game, which uses lesser RAM.
The frame-buffer is very effective for learning how the video works, actually.
The frame-buffer is very effective for learning how the video works, actually.